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towns are engaged on a side. The boundaries are always defined, and each party is vigilant to prevent fraud;-- first, to ascertain whether any person be engaged, who does not reside within the specified limits;-- and, secondly, to prevent bribes being given. This last is often practised, especially where large bets are made; and in this manner many expert players are prevailed upon to play falsely. When the chief of a town or clan, or other individuals, wish to play against another town or towns, a council is convened & decides on the subject. If a ball play is decided on, some person is appointed to bear a challenge to the party against whom they wish to play: this person is instructed in the terms to be proposed. In most instances, the challenge is accepted, and the preliminary arrangements immediately made;-- such as pointing out the exact place,-- agreeing on the number of champions to be engaged on a side. The night preceding the contest, both parties encamp separately, a mile or two from the ball-ground, and spend the greater part of the night performing a peculiar ceremony called the Ball Play Dance, which will be described in its proper place. Conjurors are